Ever wondered if there was a way for a book to be more interactive? What if you love the text of literature and stories but also love the imagery and interactivity of video games? You make a book into a video game, of course!
Interactive storytelling has been slowly emerging for the past several decades, and could be the next big thing. Developers are working on different games (some for mobile devices, some for PCs, and others for consoles such as Playstation and Xbox) which incorporate narrative reading a book into the interactivity and playfulness of a video game. One such game is called “Device 6.” The developer’s page boasts that it “plays with the conventions of games and literature, entwines story with geography and blends puzzle and novella, to draw players into an intriguing mystery of technology and neuroscience.” Now doesn’t that sound exciting? As you play the game, words turn, twist and fall off the pages. You solve puzzles and manipulate the device in order to progress through the story.
This convergence of media offers an incredibly interactive reading experience. If pushed to the limits, this game genre could reach millions and be an interesting way to teach. Immersion into games can engage students and help them to remember plots and storylines.
Think of the satisfaction one could receive from not only getting through the many puzzles and actions required to progress through a story, but also from having read through a novel at the same time. This form of entertainment speaks to both book-lovers and gamers alike. There are endless possibilities for stories like this. It’s an entirely new way of publishing. Combine words with animations, interactive pictures, and characters, and you’ve got an entirely new method of writing, reading and publishing novels.
Interactive storytelling is a boon for for authors and game designers alike. It provides new outlets for authors to publish their work — whether short stories, comic books, or novels — and it lets smaller indie game studios shine. It’s good news for everyone. — Emma Reed